[1]
Yurii Sulyma, “Application of Linked Lists for Managing Fragmented Memory in the Unity Game Engine: Approaches and Optimizations”, IJC, vol. 55, no. 1, pp. 91–101, Jul. 2025, Accessed: Dec. 06, 2025. [Online]. Available: https://www.ijcjournal.org/InternationalJournalOfComputer/article/view/2402